Echolıa / BEHÇET GÜÇLÜ

Echolıa

My project name is Echolia. This city is coming from the Melania city in the book. The main concept is about loops and transitions. In Echolia, there is many rising structures. These buildings are very tall and they show the power of the city. I designed memory corridors for the past and dialogue spaces for people to talk. There is also dialogue distribution areas. These areas is like a bridge for people. My project also have parkurlar (tracks) for moving and walking. The structural character is strong but simple.Daily life in Echolia is very active. A user starts the day on the parkurlar. You walk and you see the rising structures around you. The transitions between the buildings is very smooth. When you enter a memory corridor, you feel the history of the city. It is a quiet place. Then, you arrive to a dialogue space. Here, people meet and they talk together. The dialogue distribution area is very crowded and have much energy. You can feel the loop of the city here.In the afternoon, the light is changing and the shadows is very long. The aura of the city is changing with the sun. Every person in Echolia have a role. They change their roles but the dialogue never finish. This is the main story of my design. The structures rising to the sky and the corridors connect everything. I think Echolia is a living place for everyone. It is a stage and we are the actors. This project show how the city and creature works together in a loop.